Interview: Stephanie Pitcher

Today we’re joined by Stephanie Pitcher.  Stephanie is an aspiring game artist and if her work is anything to go by, she has a really bright future ahead of her.  I particularly loved her design of Galadriel’s Mirror and the rose.  My thanks to her for taking the time to participate in this interview.



Please, tell us about your art.

Professionally, I’m an aspiring game artist. I model and texture things you would find in video games, like props and simple characters. I also do a lot of fanart, as I find it a fun way to practice developing my art skills.

What inspires you?

Cartoon shows, musicals and horror movies. I realize it’s a weird mix, and I think it probably happened because my parents had completely opposite personalities. I’d watch Disney movies and musicals with my mom, then five minutes later I’d be seeing classic slashers with my dad.

What got you interested in your field?  Have you always wanted to be an artist?

I’ve been doing art with and on everything I could since I was able to figure out how to hold a marker. My mom used to cover the walls in paper because she knew there was no way she was going to keep me from drawing on them.

I always wanted to be an artist, but my dad kept drilling it into my head that there was no way I could make a living on it. When I was almost through high school, I was talking to my mom about what I wanted to do as a career and mentioned in passing that it was too bad I couldn’t be an artist. Her response was ‘why the hell not?’ She helped me look for art programs and I wound up getting an art talent scholarship to a local university.

Do you have any kind of special or unique signature, symbol, or feature you include in our work that you’d be willing to reveal?

I really don’t. I guess the only really unique thing about my art is how often I change styles. I’m very affected by my most recent interests – if I find a new show or movie that I love, I usually integrate something about it into my art, whether I mean to or not.

What advice would you give young aspiring artists?

Practice all the time. Carry a sketchbook everywhere you go. Even when you think you’re just aimlessly doodling, you’re still learning something.


Where on the spectrum do you identify?

I have no interest in sex. I don’t really even like to be touched – you have to be really close to me for me to not feel uncomfortable even just hugging. I can appreciate that people are pretty or would be considered attractive, but looking at them doesn’t make me want to actually touch or be with them in any way.

Have you encountered any kind of ace prejudice or ignorance in your field?  If so, how do you handle it?

I only recently came to understand and accept that I’m asexual, so most of the ignorance I’ve encountered has been my own. It took a couple of years for me to accept that asexuality was actually pretty normal, and to understand how varied the spectrum of sexuality/asexuality is.

What’s the most common misconception about asexuality that you’ve encountered?

That asexuals can’t be in healthy relationships. Our society has such a deeply-ingrained notion that love and sex are supposed to go hand-in-hand, so it was hard to understand that a relationship could be both sexless and happy.

What advice would you give to any asexual individuals out there who might be struggling with their orientation?

You’re not broken. That was something my best friend told me when I realized I might be asexual, and I had to keep telling myself when I felt like something was wrong with me. You don’t have to be interested in sex to be ‘normal’. You are worth loving even if you never want sex. You’re not alone. You are not broken.

Finally, where can people find out more about your work?

I have a fanart blog at, and a site with my game art at


Thank you so much, Stephanie, for participating in this interview and project.  It’s very much appreciated.

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